/*
	navi-tech 1(c)- Eternal Team 2012
	
	Contains all the static vertex information
	required for a unit cube.
	
	Transforms sold seperately, batteries not included!
*/

#ifndef GEOMDEF_H
#define GEOMDEF_H

static float CubeFace_Top[12] = {
	-1, 1, -1,
	-1, 1, 1,
	1, 1, 1,
	1, 1, -1
};

static float CubeFace_Bottom[12] = {
	-1, -1, 1,
	1, -1, 1,
	1, -1, -1,
	-1, -1, -1
};

static float CubeFace_Left[12] = {
	-1, -1, -1,
	-1, -1, 1,
	-1, 1, 1,
	-1, 1, -1,
};

static float CubeFace_Right[12] = {
	1, -1, -1,
	1, -1, 1,
	1, 1, 1,
	1, 1, -1,
};

static float CubeFace_Front[12] = {
	-1, 1, -1,
	1, 1, -1,
	1, -1, -1,
	-1, -1, -1
};

static float CubeFace_Back[12] = {
	-1, 1, 1,
	1, 1, 1,
	1, -1, 1,
	-1, -1, 1
};

#endif
